![]() Expand both Armatures to reveal the actual polygons. On the window on the top right Armature should be Waddle Dee's model and Armature.001 sould be the training dummy's. If you don't see them don't worry, they are really tiny just scroll the mouse wheel a couple of times and you'll see them. Now go to File -> Import -> FBX (.fbx), and import both models. Delete the Cube, the Camera and the Light. ![]() The program has now created an FBX variant of our DAE models. Drag both DAE models in the box on the left and click Convert. Also export the texture "SandbagBody0" in the Textures(NW4R) folder. We need to export both SandBagC and Shader0. In expand the Model section and open the Materials and Shaders folders. Also, change the file name to "Waddle Dee" for and "Training dummy" for to distinguish the two models. In the prompt "Save as type" choose DAE File (*.dae). Now open up both models in BrawlBox (DATA\files\g3d\step\chara\enemy\ and DATA\files\g3d\step\chara\enemy\): open the 3DModels(NW4R) folder, right click on Model and click Export. ![]() For this tutorial we are going to replace Waddle Dee's model with the training dummy's.įirst of all you need 3 programs: BrawlBox, Autodesk's FBX Converter and Blender (if you have issues executing the most recent version you can try downloading ver. I noticed that a lot of people were wondering how to replace models so here I am.
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